Nintendo introduces new gaming experiences to the world again
with Nintendo Labo: VR Kit
The quality of the overall VR experience relies heavily on the
performance of the Nintendo Switch console’s accelerometer and
gyroscope. In order to get the most out of this sensor, NERD
engineers created a new technology to simplify calibration and
improve the precision of sensor data. The result is a more stable
virtual world that drifts less over time.
In addition, NERD developed tracking and positioning technology
uniquely tailored to the Joy-Con. Using the IR motion camera to
capture a set of markers, it accurately situates the Joy-Con in the
virtual world, allowing the user to reposition objects or create
paintings in 3D space with remarkable precision.
For this project, NERD's software team worked in close
cooperation with the system software development team and the
Nintendo Labo development teams in Japan.
September 29th 2017
Nintendo releases the Nintendo Classic
Mini: Super Nintendo Entertainment System
Nintendo releases the Nintendo Classic Mini: Super Nintendo
Entertainment System, enabling a new generation of players to
enjoy some of the most iconic games of the 1990s, an era
considered by many as the pinnacle of 2D gaming and the start of
Despite early anticipation from fans following the release of
the Nintendo Classic Mini: Nintendo Entertainment System in
2016, NERD has strived to surprise users with the Nintendo
Classic Mini: Super Nintendo Entertainment System, all the while
refining the Nintendo Classic Mini: Nintendo Entertainment
In charge of developing the Nintendo Classic Mini: Super
Nintendo Entertainment System software stack, NERD is proud to
highlight the following contributions:
- Super FX support, bringing emulation of Yoshi's Island,
Star Fox, and Star Fox 2, a previously unreleased title, for the
- The rewind feature, which enables you to redo a difficult
section of a game without having to start at the beginning again
- A refined, tack sharp 4:3 mode with no aliasing
- Dynamic decorative frames that add color to all that unused
space on modern 16:9 TVs
- Smoother menu to game transitions
November 11th 2016
Nintendo releases the Nintendo Classic
Mini: Nintendo Entertainment System
The NES and some of its best games will be back in your living
As one of the main contributors to the software that made this
possible, NERD hopes that fans of all generations will enjoy the
NERD enables Wii games on the Wii U eShop
Following a long tradition of Nintendo console backward
compatibility, the Wii U has always been able to play Wii games
However, in this age of permanent internet connection, Nintendo
felt that its users should have new ways of enjoying Wii games –
namely being able to access them as downloadable content.
There was a catch: Wii games were never intended to run from
anything but the optical disc. Yet, after much hard work, and
overcoming a number of technical hurdles, the engineers at NERD
finally succeeded in running Wii games from Wii U internal
memory and external USB HDDs.
Thanks to a tight-knit collaboration between NERD, Japanese and
American developers, Nintendo then made it possible for Wii games to
be launched directly from within the Wii U menu and allowed
users to play select titles with the Wii U GamePad.
Although bringing these improvements has been tricky – our
hardware and software had to be used in quite unintended ways – it
fills us with great pride to know that they are out there for users
to enjoy today.
October 2014 - NERD teams up with hardware experts in Japan to
deliver "super-stable 3D" on the New Nintendo 3DS.
The first generation Nintendo 3DS, launched in February 2011 in
Japan, was equipped with an autostereoscopic screen, allowing a user
perfectly centered with the device to view stereoscopic images
without the use of any additional headgear, thanks to a parallax
The New Nintendo 3DS, launched in October 2014 in Japan, uses
a new "super-stable 3D" screen that redefines the sense of
immersion and comfort offered by 3D displays.
Our team of software engineers created a new technology that
takes full advantage of the New Nintendo 3DS system’s dynamic
parallax barrier, by tracking the user's face with the internal
camera and infrared LED to adjust the screen accordingly.
To further improve the user experience and react to faster
motion, it leverages on several technologies including machine
learning, adaptive prediction, sensor fusion, etc. In the end, it
provides 3D viewing with a significantly wider range compared to the
original Nintendo 3DS.
For this thrilling project, NERD's software team developed a
close cooperation with Japanese colleagues in charge of the
NERD creates a high speed, high quality Nintendo DS emulator for
The Nintendo DS platform, thanks to its vast game catalog and
variety of gameplays, is a prime choice for Virtual Console.
However, emulating the Nintendo DS poses a considerable challenge
in terms of speed and accuracy, due to the difference in
architecture with the Wii U.
Adopting a fresh approach, NERD created a novel way to overcome
this challenge, relying on state of the art technologies including
JIT, multicore architecture, GPGPU computations, etc.
NERD also developed a large array of reverse engineering tools in
order to speed up emulator development.
In close collaboration with Japan headquarters, the NERD team in
Paris has created an industrial-grade emulator that successfully
meets Nintendo's high quality standards.
Nintendo European Research & Development (formerly
Mobiclip) is a subsidiary of Nintendo located in Paris,
specialized in the field of highly optimised software
technologies. We are committed to providing the gaming
industry with the latest innovations in middleware. NERD is
currently working on a number of exciting and innovative
projects, which we cannot discuss in detail due to their
highly confidential nature. You can get an idea of our work
by reading up on previously released projects above.
We are a team of highly focused engineers who strive to push the
limits of software. Leveraging on the synergy of our diverse skills,
we are able to create disruptive technologies from low-level
hardware to high-end software stacks. You can find more details
about the team in this
Iwata Asks NERD interview.
Talented people are always welcome!
We like programming challenges at NERD. If you enjoy
reverse-engineering and/or math-oriented problems, feel free
to have a look at our difficult programming contest(s) below
(although you don’t HAVE to solve them to apply at NERD):