NERD Develops Part of the Rendering System and the WYSIWYG Tools Used to Produce Caves, Sky Islands and Other Terrain Elements in The Legend of Zelda: Tears of the Kingdom
In close collaboration with the game development team in Japan, NERD engineers developed a continuous Level of Detail based rendering system to display The Depths as well as the many caves, wells and sky islands found around the world of The Legend of Zelda: Tears of the Kingdom. In addition, NERD created what-you-see-is-what-you-get development tools to help artists streamline the creation of such terrain elements.