NERD Provides the Texture Compression Technology Used in The Legend of Zelda: Tears of the Kingdom
Textures in games are commonly encoded using specific texture codecs designed to minimize RAM usage while maintaining quick texture access from the GPU. NERD implemented highly optimized versions of these codecs with an additional innovative layer of compression that further reduces the storage size of textures. These implementations were used to compress the many textures used in The Legend of Zelda: Tears of the Kingdom.